Kalpi for Godot
Godot integration for input, saves, cartridge identity, metadata and export validation.
View preview →Use the engine you already know. Build your game, test it for Kalpi and turn a finished master into a real cartridge release.
Our goal is to make Kalpi feel familiar to developers. Engine integrations will expose the same core platform services while keeping the workflow native to each tool.
Godot integration for input, saves, cartridge identity, metadata and export validation.
View preview →Unity package exposing the Kalpi runtime services and physical-release workflow.
View preview →Unreal plugin targeting the same Kalpi APIs through engine-friendly components and tooling.
View preview →A lower-level route for custom engines and frameworks such as SDL, C++ and similar workflows.
Platform preview →The exact implementation is still being designed. The intention is that every supported engine maps to a common set of Kalpi services.
Kalpi.SystemSystem state and platform informationKalpi.InputControllers and local playersKalpi.SavePortable game-save servicesKalpi.CartridgePhysical game and release identityKalpi.MultiplayerLocal multiplayer helpersKalpi.MetadataGame, build and release metadataAPI names shown here are design previews, not a released SDK contract.
We want developers to see the platform take shape without pretending unfinished hardware decisions are already final.
Because those numbers should come from prototypes and testing, not marketing copy. When a target is validated, it moves into the published platform profile.
Common platform APIs and runtime integration.
Godot, Unity and Unreal integrations.
Test Kalpi-targeted builds during development.
Check metadata, platform rules and release readiness.
Create a masterable Kalpi game package. Final format is not yet defined.
Physical development and mastering tools once cartridge architecture is validated.
The developer docs distinguish platform principles, proposed interfaces and technical decisions that are still under validation.
Tell us what you're working on. Early developer feedback will help shape the tools, constraints and publishing workflow.